Over the weekend we activated an iPhone for our teenager. I decided to put this guide together for other families who might be less technologically inclined. Picking the right device iPhones and iOS ecosystem are fundamentally more secure and private than Android. Apple doesn’t make money from tracking people. Google does. There is no shame … Continue reading Quick guide to Internet privacy for families
In my post on social media and intersection of politics and technology I wrote about a social networking platform that addresses the ills of the current big providers like Facebook and Twitter in light of the 2016 election interference. I have more thoughts on the topic today. I am not going to rehash what everyone … Continue reading Leaving Facebook and Twitter: here are the alternatives
It’s been awhile since I last wrote. I’ve been experiencing a sort of a writing block since at least six months ago. This post is my attempt to break it. Ever since the election I’ve been deeply concerned about the state of the United States. What used to be collegial disagreements over policy issues between … Continue reading When politics and technology intersect
You have a product. You have a service. You have a business plan. Now you want to leverage technology and build a relationship with your customers by offering them an app. I am here to talk you out of it. Nobody wants an app You may feel like you are extending your brand to your … Continue reading Nobody wants your app
A Factory hides the details of instantiating objects within a class hierarchy. The client provides some information regarding the object it needs. Based on that information the factory determines which class of objects to instantiate and how to go about it. Factories are typically Singletons but don’t necessarily need to be, and it depends on … Continue reading Design patterns in TypeScript: Factory
In event-driven systems messages produced by one object can be handled by one or more other objects. None of the objects need to know of one another – all they need to share is a common mechanism for distributing messages. Messages are sent from one object to another making them part of a chain. This … Continue reading Design patterns in TypeScript: Chain of Responsibility
I've been trying for a long time to come up with a setup for using my iPad Pro as a development tool. There is a ton of options out there, mostly in the form of text editors and terminal emulators or some combination thereof. None made me happy. I want a full IDE, with no … Continue reading I built an ultimate development environment for iPad Pro. Here is how.
A singleton is a pattern that guarantees there is a single instance of an object in the system. A singleton can maintain a state which is shared across the entire system. Singletons abstract their internal workings from the rest of the system. Singletons are common in business applications. They help model real-life business processes that … Continue reading Singletons in TypeScript